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-
- #import <appkit/appkit.h>
- #import "WW3DCompoundCommand.h"
- #import "RIBCommandList.h"
-
-
- @interface WW3DSquishySphere:WW3DCompoundCommand
- {
- RtFloat radius, zMin, zMax, thetaMax;
- RtFloat xScale, yScale, zScale; // note: xScale == zScale == 1/sqrt(yScale)
- }
-
- - setRadius:(RtFloat)newRadius
- zMin:(RtFloat)newZMin zMax:(RtFloat)newZMax
- thetaMax:(RtFloat)newThetaMax yScale:(RtFloat)newYScale
- n:(int)newN tokens:(RtToken *)newTokens parms:(RtPointer *)newParms archiveVector:(char **)newArchiveVector
- printfTypeVector:(int *)newPrintfTypeVector printfNVector:(int *)newPrintfNVector;
-
- @end
-